XNA is anyone here using it?
And what is this Managed Direct X 9?
Unmananged = Native binary
Managed is just .NET. It's like Java and Flash where there is a virtual machine, except MS made it. Unmanaged is machine-code binary.
So unmanaged would probably run faster, as oct had said?
Unmananged = Native binary
Managed is just .NET. It's like Java and Flash where there is a virtual machine, except MS made it. Unmanaged is machine-code binary.
Basically, it is a framework of M$ game classes that you extend using C# in a Visual Studio IDE.
C# seems pretty similar to every other high level OOP language I have seen.
I'm pretty proficient in AS2, and I'm finding it to be a pretty easy transition to C#.
Apart from needing to worry about loading assests into memory before they are displayed, which is a new concept for me personally, not much has really surprised or confused me so far.
After about an hour with a couple of tutorials I downloaded, and a book I bought, I had a 3d model loaded in a window and was moving it around with a Gamepad.
Granted, I was cut and pasting code, but I did understand most of it...
I would say anyone with a basic understanding of OOP and class structures should have no problem with it.
And as I understand it:
Managed Direct X means that it clears its own memory and has complete access to the hardware.
un-managed means you have to clear the memory yourself, which is faster to execute but involves a lot more work.
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